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- * VIRTUALIGHT 1.3 *
-
- VIB development kit 1.0.4
-
- Visual C++ and Borland C++ sample projects
- ------------------------------------------
-
- These simple examples illustrate how to use the VIB sdk
- in order to write binary VIB scene files and the MSH
- binary primitive file format.
-
-
- Note:
- ░░░░
- The Visual C++ 6.0 LIB file is located into directory \VC6.0
- The Visual C++ 7.0 LIB file is located into directory \VC7.0
- The Borland C++ 5.6 LIB file is located into directory \BCC5.6
-
- * Sample 1:
- Writes a binary VIB file describing a procedural shell
- made of spheres only (the shape is controled by several
- variables), a camera (located in space according to the
- shell's bounding edges), and two lights.
-
- * Sample 2:
- Writes a binary VIB file describing a procedural spring
- object made of 4-sided polygons (the shape is controled
- by a few variables), a camera and one light.
-
- * Sample 3:
- Based on previous sample, the procedural spring object
- is now made of triangular patches to get a smooth surface.
-
- * Sample 4:
- Based on previous sample, this project writes a binary
- MSH file containing the procedural spring as a mesh of
- triangular patches. The mesh is also invoked from inside
- the MSH file (with its shader and a transformation
- modifier).
-
- * Sample 5:
- Writes a binary VIB file describing a simple scene showing
- a displacement mapping test on a sphere.
-
- * Sample 6:
- Writes a binary VIB file describing a blobby primitive made
- of 13 components (4 sphericals and 9 cylindricals).
-
- * Sample 7:
- Writes a binary VIB file describing a NURBS sphere.
-
- * Sample 8:
- Writes a binary VIB file describing the Newell's teapot
- made of 32 Bezier bicubic patches.
-
-
- Stephane Marty.